Prime 3 Roadmap

Prime HUD

The next version of the Prime Wrestling HUD, Prime 3, is under active development. This document lays out the features and functionality that we are developing for this next version.

  • Fix Comms Functionality - Bug Fix - Prime Optimus not working properly with third party comms HUDs has been a known issue for some time. Working with developers of other HUDs, the issue has been identified and a fix has been implemented.
  • Fixes to equiping and throwing objects - Bug Fix - Issues have been reported with throwing attached objects with RLVa. This is still being researched and a fix will be implemented in Prime 3.
  • Remove Health Bar and Picture - Optimization - The health bar was never fully implemented. The picture functionality is not often used. Both of these features increase latency and script usage. By removing these items, scripts are smaller and the impact on the sim by HUD users is greatly reduced.
  • Remove Onboard Macro System - Optimization - The macro management system is another large resource sink, with a lot of UI dependencies and heavy script usage - to the point some users HUDs will lock up or outright crash from the memory usage. Macro HUD 2 (already released) optimizes macro functionality, and is faster than the built-in macro system.
  • Referee HUD Integration - New Feature - To improve animations for kickouts, escapes and pinfalls, new macro commands and listeners are being added to allow the HUD to detect messages from compatible referee HUDs to enable more natural and immersive animation synchronization.
  • External Macro Triggers - New Feature - To extend macro functionality, two new macro commands are being added, onimpact and onmessage. onimpact pauses the macro until a collision with another avatar is detected (imagine automatically triggering a dropkick when the avatars collide). onmessage pauses the macro until a message is detected on a specified channel (such as the ring ropes emitting a message when someone hits them, and the macro executes the ropeshoot animation)
  • External Target Management - QOL Improvement - An API is being developed that will allow external HUDs to display and manage targets. A major pain point users cite is the very simplified pips that track users, this will help alleviate this issue going forward, allowing external HUDs to be used for tag and larger matches.
  • Improved Macro Targets - QOL Improvement - New syntax is being added to allow different ways to designate targets in macros. More details on this new syntax will be added soon.
  • Emergency Stop Button - New Feature - A button is being added to stop certain interactions. This is a two-part system, when the button is pressed Follow and Drag are immediately stopped, macro processing stops, and a message is sent to all other HUDs that are targeted. A listener is also being added to stop dragging and following the triggering user. NOTE: To be fully effective, both users must be using Prime 3.